It Takes Two – A Co-Op Adventure That Redefines What a Game Can Be
Most co-op games give you a campaign and some shared objectives. It Takes Two goes way beyond that. It feels like a studio sat down and asked: “What if every single level had its own mechanic, mood, and surprise?” And somehow, they actually pulled it off.
From start to finish, It Takes Two constantly reinvents itself — without ever losing the heart of its story.
A Story About Fixing What’s Broken
At its core, It Takes Two is a game about a couple going through a rough patch. Cody and May are ready to call it quits, but their daughter accidentally triggers some… let’s call it unusual magic.
Suddenly, the two find themselves transformed into tiny wooden and clay dolls, forced to work together in a gigantic, exaggerated version of their own home.
It sounds whimsical — and it is — but underneath the playful world is a very real story about communication, resentment, and trying to understand someone you drifted away from.
Every Level Feels Like a Different Game
This is the biggest reason people adore It Takes Two:
No two chapters play the same.
One moment you’re:
- navigating a toolbox boss fight,
- gliding on rails,
- shrinking and growing with size-changing powers,
- riding animals through a fantasy forest,
- piloting a miniature aircraft,
- fighting in a Street Fighter–style arena,
- or solving physics-based puzzles.
The game doesn’t reuse ideas.
It just keeps moving — throwing new mechanics at you every 20 minutes.
It’s refreshing, creative, and honestly a little wild how much variety they crammed into one adventure.
Co-Op That Feels Meaningful, Not Forced
You can’t play this alone — and that’s the beauty of it.
This isn’t a game where one player carries the other. Every puzzle, every challenge, and every boss fight requires teamwork. Not in a “you press a button while I do the job” way, but genuine collaboration.
Cody and May always have different abilities, and both of them matter.
Think of it more like two halves of a single machine.
Without your partner, nothing works.
Emotion Wrapped in Humor and Chaos
Even when the story gets serious, It Takes Two balances it with humor, charm, and a little bit of chaos. The dialogue feels natural, the animation is expressive, and the world is bursting with personality.
There are moments that make you laugh, moments that hit surprisingly hard, and a few moments that are downright absurd — in the best way.
A Game That Brings People Together
It Takes Two is perfect for:
- couples
- siblings
- friends
- parents & kids
- anyone who loves creative level design
You don’t need to be a skilled gamer — the difficulty balances itself well, and the game focuses more on fun than precision.
It’s also one of those rare experiences where you end up talking about the game long after you finish it… usually with the person you played it with.
Final Thoughts
It Takes Two is one of the most imaginative co-op games ever made.
It’s heartfelt without being cheesy, funny without trying too hard, and endlessly inventive from start to finish.
Whether you’re playing to bond, to laugh, or just to try something genuinely original, this one is absolutely worth your time.
